Monday, 20 May 2013

Programmatically creating a 3d mesh in XNA

Programmatically creating a 3d mesh in XNA

Surprise! Another question related to Minecraft. Anyways:
Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and every time one of the chunk's blocks is updated, it reconstructs a mesh for that chunk to be used in rendering. The idea is that you'll only ever see a handf

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