when to implement a script language
How much of you engine do you recomend should be hard coded ? Obviusly you want the time consuming this like writing out the graphics and stuff to be hard coded, but is there more that would be recomended to hard code? For example things like the position system in the game, or path finding algorithms.
If you think its up to opinion, if so, what parts did you hard code and what did you leave for scripting?
How much of you engine do you recomend should be hard coded ? Obviusly you want the time consuming this like writing out the graphics and stuff to be hard coded, but is there more that would be recomended to hard code? For example things like the position system in the game, or path finding algorithms.
If you think its up to opinion, if so, what parts did you hard code and what did you leave for scripting?
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